Summoner
Starting HP : d4 + 4
HP Per Level/Resting : 1d4
Weapons & Armor : 1-handed Sword and Staff
Attack Damage : 1d4 / 1 Unarmed or Improvising
Special features
Roll with Advantage when testing CHA to avoid mind control or charm effects.
Leveling up
Roll to see if attributes increase, roll twice for CHA or WIS.
Creature Summoning
Summoners can call any creature personally encountered and placed into their sketchbook to serve them. As they gain experience, the summoner can call more powerful creatures.
Sketchbook
Summoner starts with a large book containing a total of 1d4 1 HD creatures and one 2 HD creature.
Summoning
Summoners can cast call any creature by reading from their sketchbook or can memorize a number of creatures to summon equal to their Level. Memorized creatures can be called without the sketchbook.
They have a number of 'spell slots' they can use each day as shown in the table below. These represent a summoner's 'energy' and the taxing nature of calling creatures over a long period. When they run out of spell slots, they cannot summon any more creatures.
Daily Summoner Spell Slots
Note: columns are spell slot levels, lines are character levels.
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
2
|
2
|
-
|
-
|
-
|
-
|
-
|
-
|
3
|
3
|
1
|
-
|
-
|
-
|
-
|
-
|
4
|
3
|
2
|
-
|
-
|
-
|
-
|
-
|
5
|
4
|
2
|
1
|
-
|
-
|
-
|
-
|
6
|
4
|
3
|
2
|
-
|
-
|
-
|
-
|
7
|
4
|
3
|
2
|
1
|
-
|
-
|
-
|
8
|
4
|
3
|
3
|
2
|
1
|
-
|
-
|
9
|
4
|
3
|
3
|
2
|
2
|
1
|
-
|
10
|
4
|
3
|
3
|
2
|
2
|
2
|
1
|
Determining Spell Slots Used
A summoner can call a creature or groups of creatures whose HD is no greater then twice spell slot avaiable. For example, a 5th Level spell slot can be used to call a creature up to 10 HD. Alternately, the spell slot can be used to summon a group of creatures whose total HD is 10 HD or less. Only one type of creature can be called at a time. Another creature(s) cannot be called until the previous ones have been killed or dismissed by the summoner.
Extended Creature Damage Table
As summoners can call creatures up to 20 HD, use the following table to determine creature damage.
Monster HD
|
Damage
|
1
|
d4 (2)
|
2
|
d6 (3)
|
3
|
2d4 (4)
|
4
|
d10 (5)
|
5
|
d12 (6)
|
6
|
d6 + d8 (7)
|
7
|
2d8 (8)
|
8
|
3d6 (9)
|
9
|
2d10 (10)
|
10
|
d10 + d12 (11)
|
11
|
2d12 (12)
|
12
|
d6 + d20 (13)
|
13
|
d8 + d20 (14)
|
14
|
d8 + d10 + d12 (15)
|
15
|
d12 + d20 (16)
|
16
|
d10 + 2d12 (17)
|
17
|
3d12(18)
|
18
|
d8 + d10 + d20 (19)
|
19
|
2d20 (20)
|
20
|
d10 + d12 + d20 (21)
|
Combat with Summoned Creatures
Summoners must succeed a CHA test for a called creature to successfully hit their target. The summoner must succeed a WIS test for a called creature to avoid damage. Since the called creature is under the complete thrall of the summoner, STR, DEX, and INT saves fail. CON saves are rolled against the called creature's HD or 8, whichever is higher.
Link to Sections 1 to 14 of the OGL
Section 15 of the OGL:
15. COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
The Black Hack © 2016 by David Black
Additional Things © 2016 by David Black
The Summoner for The Black Hack © 2016 by John Payne
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