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RL has kicked my butt for the past two weeks.

    RL has kicked my butt for the past two weeks.

Today, just jotting down something inspired by a very old D&D-ish idea of treating Thieves' Abilities as that use slots, just like casting spells.

Working on one my rotating projects, I realized that this idea could be modified to make a more workable 1e Martial Arts system.

What I like is the ability to mix and match abilities to build a distinct, flavorful martial art. What I don't like is a bit too long to list here.

So, what if a martial artist chooses a style that determines her base damage and abilities open to her as she masters the style. The usage of these abilities are managed by slots, just like spells.

One thing this allows is the player to describe how they are fighting, avoiding being hit, some-cool-Jackie-Chan-frantic-holy-cow maneuver without checking to see if they can even attempt it. Anything you describe that doesn't use a special ability will be limited to base damage or standard chances of success.

The techniques within a style grant unique abilities like steelcloth (make a piece of cloth into a weapon), fantastic kicks/punches (like kicking two targets in the same round), ki blasts, etc.

Working my way back to normal.

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4 Comments

  1. K Yani

    Glad to see you back.

    But about Martial Arts as spell slots, isn’t it how 4E is basically working?

  2. John Payne

    K Yani I don’t know. I never played 4e. I trust that you are correct about that.

  3. K Yani

    John Payne My apologies, I worded it wrong. I don’t know 4E either and it was a question.

  4. John Payne

    You worded it right, I misunderstood. So sorry.
    Any 4e friends out there that can tell me how martial arts work in 4e?

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