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Looking for eBook Resources

I have a Kindle Paperwhite and with it, I have enjoyed reading again. Thanks to Project Gutenberg, I have been catching up on Robert E. Howard and other public domain authors.

I recently discovered that OSRIC is available in mobi format. I immediately downloaded it and I enjoy reading it. I am very happy that this has been done. I reference this quite a bit because it is easier for me to read on a Kindle.

Like a few other folks, I wondered how on earth Stuart managed to get tables to display well.

OSRIC in PaperWhite

 

Not too bad, actually.

One thing that is obvious to me, though, is that eBooks are not good at long tables. I imagine that this would make reading Fate Core, Risus and Microlite20 easier to read. After all, they do not have long tables. Having said that, the best way to reference tables is to go to the index of tables and tap on the one you want. When I look for say, the Illusionist's Advancement table, it appears very well.

I looked at stat blocks and quickly realized that the one line format is almost certainly the way to go. I was disappointed by this, because I love the AD&D standard monster stat block. See for yourself the "Humanoid" entry for OSRIC:

what kind are you using?

who were they again?

Again, I am overjoyed to have OSRIC on my Kindle. Many other monsters appear with a lot fewer issues.

As I explore publishing my own work on a Kindle, however, I can see that I would need an index of monster stat blocks. I begrudgingly come to the conclusion that I will also need to stick to one line stat blocks, instead of the columns. This means that similar monsters, like the humanoids, will require one entry per stat block.

Again, I am quite happy to have OSRIC on my Kindle. I would like other publishers to do the same. I will buy stuff on Kindle. It's true that there are technological challenges, but I'd be happy to help. I can, at the very least, test it on a Kindle Paperwhite for you.

Do you know of any mobi formatted resources?

The Quaternary Acolyte

I've always wanted to have a recurring villain for the party. Being loathe to force a circumstance where the bad guy always gets away, I think I've found a way to do it that provides me some options if the party can actually take out the bad guy before they reach some epic level of power.

The background involves the emphases system for spell research that I can't seem to stop talking about.  In this case, the bad guy has an emphasis based on a number, specifically the number four. The Quaternary Acolyte receives a bonus to research (or possibly cast) any spell with that somehow involves the number four. One obvious spells would include a Fireball variation with four smaller blasts. However, there are more options available such as Hold Four Monsters as opposed to Mass Hold Monsters. Squares and rectangles have four sides and four corners; since this is an NPC, I'm taking any connection to number four.

So let's say the party is from the same town. Cattle and livestock are being found mutilated. Outside of town, odd-shaped burn marks appear in fields: one is a pentagon, another is a triangle, etc. Rumors spread of an evil cult. Odd things begin to happen in town that aren't a major threat, but can be a bit unnerving. A few poorly counterfeited coins begin to circulate. Trees on the edge of town sway to a wind that no one feels. A very localized rain storm suddenly appears over a merchant's storefront and soaks everything he is selling.

The merchant believes that an asectic that lives outside of town is responsible. What passes for law and order has gathered a group of locals together to confront him at his hovel.

Feel free to modify, but for me, the ascetic is not the villain, but a neutral character. He will know about a few events that he has seen. Another unnatural event would happen while the mob is "questioning" the ascetic, thereby clearing him and providing clues to the real culprits.

The villains are a strange group of wizards that are experimenting with what they consider a new form of magic. They focus on numbers and their peculiar numerology in magic research. Our villain, the quaternary acolyte is studying the number four. This includes the literal number four as well as any meanings associated with four. Pythagoras considered the number four to be the number of justice or retribution. This could make it problematic for the party as this spellcaster's emphasis will pretty much always apply to them.

What if the party dispatches this one in the first adventure? Introduce the Senary Acolyte. Hexagons aplenty, right? More than that, Pythagoras considered the number six to be the number of creation. With a specialty in creating things, he or she would be quite a formidable opponent. For what it is worth, six is also a perfect number and a triangular number.

This group has the Primary as the leader. Since he or she focuses on the number one, I imagine all kinds of möbius strip inspired spells, including a bridge based on this idea. Then, of course, is a creature based on beign 1-sided and/or a möbius strip...\

There the germ of an idea. Hope to come up with spells and stats here in the next couple of days.

Something to Chew On

Fantastic Heroes & Witchery has been released. You can find it here.

A lot of folks see interesting ideas in it. As always, I'm going through the magic classes and the psionics rules.

What I find most interesting so far is the section on priests. There are domain spells, but also all kinds of ideas for pantheons. It looks like stuff I always wanted to do, but wasn't talented or driven enough to commit to paper. I'll have more detail in a future post - I'm still working through all this gaming goodness.

Since it is OGL, I plan on taking a look at converting some of the classes to S&W to see how it goes. Looking at all the choices in spell-slinging classes, I want to experiment to see if my emphasis system can do something similar.

Anyway, what are you waiting for? Go get it.

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