Sycarion Diversions

Home of the Odd Duk

Page 20 of 213

Thoughts on Black Hack 2e Beta

I think the words used for abstract distances in the v2 beta could be clarified. Close and Nearby have similar connotations, and Nearby and Far-Away are both unnecessary variations on simpler words.

For example, the categories could be: Adjacent, Near, Far, Distant.

I also think the example distances could be phrased more clearly. (If Far-Away is up to 60 ft and Distant is beyond 90 ft, what’s in between?)

If I work on my 4C/Black Hack mashup, I need a special material that I call Entropium. A substance that dramatically increases the entropy in any energy or objects it comes in contact with.

All the energy will be there, it will just not be able to do any work.

I saw somewhere a post about RPG layout, specifically the actual maps. It's an age-old issue of having to flip back and forth between the map and the descriptions on that map.

I look at the one-page dungeons as a good way to handle that issue until someone recommended Weird Discoveries for Numenera.

In Weird Discoveries, it appears that each map is two pages wide (the book is open and it lays flat on the table) with descriptions surrounding the map in the middle of the spread.

From my experience as a training content developer, the arrows to different locations are hard to read. That is why the old dungeons had numbered rooms in the first place.

When I begin creating content for my writing stint, I'm going to try a two-page spread type of layout with indicators instead of arrows. To save time, I'll start with one of Dyson's available designs and go from there.

« Older posts Newer posts »

© 2024 Sycarion Diversions

Theme by Anders NorenUp ↑