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My Favorite Playable Race/Class

I've always thought that whatever you want to play should pretty much be fair game. You want to be a dragon PC? Sure. You start at 1st level with one hit point per die. You advance as an elf (4000 xp for level 2). You follow the M/U spell progression table, but you gain a hit point per die every fourth level. I tend to think of dragon PCs as being Silver Dragons because in D&D they are the most fond of humans, but if you want to be red, we can invent reasons why you are playing a good red dragon that enjoys the company of humans, dwarves and elves without eating them or their horses.

I'm not totally flexible. If you want to be a 1st level lich or beholder, I may ask you to think of something else. Then again, if we're playing with characters starting somewhere around 15th level or so, a lich or beholder is not impossible.

In short, play what you want. We, meaning the playing and the DM, can figure something out that will work for everyone in the group.

When someone asks what is your favorite race and favorite class in two separate questions, there is an embedded in the questions. Specifically, that you play with race and class as separate things when playing D&D. That is not how I started playing D&D, so I really can't answer it as two separate questions. Then again, my favorite was presented in AD&D as a separate race with a choice of classes.

Confusing?

When I started, my D&D was a mix of many different systems. I've mentioned Spell- um. er. Flying Grognards in Space before, but another book I treasured was the Dragonlance Hardback. It really belonged to my friend Bill, but he wasn't as taken with it. My group wasn't too fond of the setting because of what we felt like were needless restrictions. Today, I would enjoy Dragonlance, pretty much as written as a setting. Playing it though, would require the rules to be converted to S&W, and the non-weapon proficiencies thing would need to modified, and that whole thing with wizards would need to be worked out as well...

Point is, at the time, we couldn't be bothered with a setting that would tell us that we were doing it wrong because we wanted to learn any spell we wanted and didn't want magic research to go through some committee. I've changed since then, but Dragonlance is the source of my favorite playable race/class.

On page 69, you'll find the Krynn Minotaurs. I loved them. In the setting proper, they could be Fighters, one type of Mage, one type of Priest and a Rogue of little consequence (limit of 8th level).  Up to the point of finding the book, I had always played Magic-Users (I changed the word on purpose) or Clerics. I saw that a Cleric-type character was written in the book for Minotaurs, so that is what I wanted to be.

I do not remember his name, but I do remember that I modeled him after Beta Ray Bill. Instead of a twin-bladed axe, he wielded a huge warhammer. He wore chain mail for reasons I never really explained. Per the setting, he was considered a heretic by other minotaurs because he worshiped Kiri-Jolith. For this reason, he left Krynnspace and found a home in a different sphere.

Clerics in my setting were d6 in hit dice. I guess the convention was the same for everyone else because as much as I loved starting with 2d8 Hit Dice (per the Clerics of Good rules in Dragonlance), I started with 1d8 instead, reflecting the minotaur's size and strength. He had no spells at first level, but otherwise progressed as a Cleric.

I believe I only played him once. I enjoyed the concept of him quite a bit, but unfortunately, I remember nothing of his adventures. Oh well. I will check my sources, but this guy may turn out to be someone I created, but never played at all. That happened a lot for me because I was usually the DM.

If you like, I post the Minotaur Cleric class formatted for S&W. Otherwise, thank you for another trip down memory lane in my favorite race/class character.

How I Got Started in the OSR

In 1991, I stopped playing RPGs completely. At the time, I thought it was necessary for religious reasons. For what it is worth, I also gave up a piano career as I believed that I could never play the piano for a worship service and didn't believe I could do well in a band. These restrictions were self-imposed - I wish I had mentioned these things to someone at the time. In the end, it worked out as far as RPGs are concerned as I had little to no time to play anymore.

In 2002, I moved halfway across the country to start a new life. I had been unemployed for about 18 months and had just accepted a good job. I didn't know anyone here, so I had a lot of time to myself after work. About November of 2002, I discovered the d20 SRD. In some ways, it felt like games I played in high school - it was D&D, but there were these things called feats that were essentially class abilities to me. There were only three saves, all based on ability scores. I figured that was okay enough. I thought that maybe I'd have six saves based on all six ability scores.

I read through the combat section and pretty much threw it out. I wanted something close to the B/X I began gaming with or the weird amalgam ruleset (B/X with touches of AD&D, The C part of BECMI, 2e, and house rules) I played until college. Still, this seemed to be the popular thing, so I began buying books and attempting to work through D20.

In March 2003, another, more personal, catastrophe occurred. In some ways, I am still recovering from it. This inserted yet another gaming hiatus into my life. Once things calmed down years later, I discovered Microlite20 and I was very happy. This was a simple, modular system that could be used to make anything. I started working on a Psionics module, a monster spreadsheet to convert d20 monsters to M20 standards, and Spelljammer. Oh yes, Spelljammer...

Where was I? The last thing I remember, I was saying something about flying in wooden boats in space...

Oh yeah, M20. The community was awesome and new modules were created almost daily. I still enjoy M20 for its simplicity, adaptability and modularity.

In an old box, though, I kept returning to my rulebooks from days gone by. I played Ars Magica, Champions, Marvel FASERIP and a few other games in college, but it was the fantasy genre that I wanted to play. M20 was great, but I wanted the baroque rulebooks that are simply fun to read. I kept re-reading the Arduin books and thinking, "there's just no way to put any of this into M20 without losing the feeling you get from playing with any of Hargrave's ideas."

Naively, I wondered where would I find a B/X group that would let me run some of my unusual house rules?

A short time later, I discovered Basic Fantasy while surfing aroudn the internet, and that was when I discovered the OSR. From there, I began doing some writing and editing. This lead to a job at NeverMetPress where I wrote for Pathfinder and 4e, of all things. After NeverMetPress, I found Labyrinth Lord, OSRIC, ACKS, and ultimately Swords & Wizardry.

Along the way, I've gotten any kind of OSR rules I can find. I have converted my house rules into Swords & Wizardry, complete with some of the weirdness I had all the way in high school. I have rules for mechs and hovertanks (Thanks Centurion, the best hovertank game evah!), the replacements for the Elemental planes, ritual spells, mass battles, and creating Spelljammer helms. Ah, Spelljammer...

Huh? what? Oh yeah, rules. I still have quite a bit to convert over - since I borrowed from other games outside D&D, some thing don't convert as easily as I'd like. Back in 1980ish, I just went with it, but nowadays I want the rules to make sense and be able to share with others. After all, the community of sharing, discussion and even the "get off my lawn crowd" is what makes the OSR special to me.

Why Clerics Use Blunt Weapons Mostly

I was pondering some ideas about worldbuilding when I happened upon an interesting article about tin pieces. The idea I liked the most was the advent of tin weapons that could only be used as clubs, but would require regular maintenance to keep from becoming "grey". The premise was that the stages of metallurgy in human history had changed. Basically, because copper was more rare than tin, the Bronze Age never happened. Tin was used only to make blunt weapons, but the discovery of rare copper allowed for pewter leading to a Pewter Age before the final Iron Age. The concept is brilliant.

Turns out that tin or pewter weapons of any kind are extremely impractical, so I set out to look for metals that could have supplanted the Bronze Age had it been more plentiful.

This turned out to be harder than I thought for reasons that I won't elaborate much about here. Suffice it to say that regardless of rarity, there really isn't a good substitute metal for copper. There also isn't a good alloy that could have been generated by ancient mankind due to the temperatures and equipment required.

I thought that maybe I could invent such a metal, but that felt like reinventing the wheel; mithral already exists in the larger D&D world.

So, I'll keep mithral for now, but just say that the elves entered a mithral age after their iron age. Elves control the mining, extraction and purification of it. No big deal.

But for humans, I then discovered a wikipedia entry on sintering. It's not making alloys like our ancestor combined tin and copper to make bronze, it more like making a ceramic material. You take a metal with a high melting point and grind it into a powder and then place it in a liquid form of a metal with a lower melting point. It is basically how tungsten carbide and tungsten steels are made.

Now, I couldn't use the real metal tungsten. Tungsten interferes with the purification and/or smelting of tin. But if my imaginary metal was similar, it could provide something plausible enough. Some forms of tungsten are more common in meteorites, so I can have an area of the world that has a large deposit of this metal from a meteorite, though it also occurs naturally elsewhere on the planet. (Based on xkcd, though, maybe it's just a place that has a bunch of the stuff.)

So our imaginary metal, when sintered with tin and later bronze creates a tough, durable weapons-grade metal. However, there are a few issues that limit its usage:

  • It has to be molded, not forged, due to how it is made.
  • It is really heavy thanks to tin being the main ingredient. Adding copper helps some, but it is still almost three times as dense as granite rock.

It can't be used to make swords, but it can make some wicked clubs. True, these clubs are made in a fashion similar to cast iron implements, but big, heavy clubs that can be manufactured en masse? You can see why the ancient humans in this world favoring our sintered metal.

Why do clerics use blunt weapons? They hold on to the ancient ways to predate the working of iron and steel, possibly even the advent of magic itself. Their ancient artifacts are made of this metal and they quest into the world searching for more artifacts of the ancients.

With that said, let's add some interesting elements to make clerics more interesting.

Let's say that this metal can also be used to make chainmail that protects better than regular chainmail. It can be the equivalent of plate mail. Yet, due to its weight, this chainmail has the disadvantage of weighing slightly more than steel plate mail. The cleric has a practical reason for wearing it (just like plate) and a drawback that makes sense for cleric characters (they can carry less possessions).

One thing in all my settings is that everyone can use a sling. They are everywhere, especially useful for wilderness areas and hexcrawling. Since lead was used in ancient times to make sling bullets, let give our clerics access to sling bullets made from our mystery metal. To make things interesting, sling bullets of this metal do 1d6 damage instead of 1d4. Not only does it give Clerics a weapon that does 1d6 damage at a distance, but making Clerics the source of this metal gives them a non-medical reason for a party to have them around.

A bit further out, we could also say that the potters and ceramic workers in a few places developed a wedge type weapon similar to a hand axe. It only does 1d6 damage, but it has an edge along one side to allow for cutting. Heck, a Cleric might have cutlery for eating that looks like this in miniature form. Since I gravitate to S&W and other older games, the fact that a Cleric has a bladed weapon is not that big a deal.

Anyway, I imagine this mystery metal makes temple special places. Instead of in-house smiths hired from the community that make weapons and implements for their warrior-priests, a temple has sinterers that use ancient techniques to craft and mold the tools of the faithful.

What do I call this mystery metal? For now, I'll call it Canavar. The Cleric's mace, a Canayara. The armor, Canavar Mail. The odd wedge/hand-axe? A Balta. Heck, I will probably just call Clerics from this area of my game world the Canavari.

I understand that Canavar is a word that means wolf. The original name for Tungsten, Wolframite, means means wolf cream. This association with the wolf can figure into the mythologies of the various temples or even lend itself the lycanthrope priests. I'll explore more on that later.

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