Now for the Duration of the spell.
It is listed as one turn with an upkeep cost of one spell point per turn.
In TBH, I would think that this is rounds. So do I keep spell points?
I could go with a duration of Concentration for the spell. It's new to The Black Hack and different enough, but if I don't give it a point cost, I'll have to deal with picking a level for it.
I changed one of the factor that goes into determining the spell level in a D&D-ish spell already, so let's just decide we need a spell point system. (Besides, that'll be more fun.)
For now, the duration is one round plus one round for every spell point spent. Does that mean spending a point per round or putting a number of spell points into it ahead of time.
Why not both? More tonight. 🙂
Did you see my Spell Item System? It’s originally based on a breakdown of D&D spells (not AD&D)
I went for only four durations — concentration, until you rest, until you sleep, and longer than that.
I decided to not do “N rounds” because I found that counting would get lost, or would bog down things.
docs.google.com – aBDB: Spell Item System
(It’s designed to be viewed in print layout)
Jesse Cox thank you, I’ll look at it.
Jesse Cox Bento Dungeon is a great idea. I have been following it with great interest.
I’ve read through the spell system and I like it quite a bit. Specifically to this post, the durations fit well with The Black Hack’s aesthetic. Distances are Close, Near, Far-Away, and Distant. It would fit really well for the durations to be Instant (think magic missile type spells), until I think about something else (concentration), until I rest (short), until I sleep (long), and until it stops (anything longer than a day up to and including permanent).
I think I’ll use something like this in the future. When I do, until it stops will mean that it can be dismissed by the caster at any time and/or that it will last until the caster dies.