I also mentioned a sidequest into some sort of numerology. For those interested, it is a simply stated idea, though the execution involves a bit of work.
- Broadly determine the effect you want the spell to have.
- Give the spell a name.
- Use my own form of gematria, computer a number for the spell based solely on the name. Every letter has a value from 1 to 9. Spaces count as 1 point. If the number is has two or more digits, add the digits until there is a one digit number.
- The number determines the spell's level.
5a. Alter the spell effect the match the computed spell level
or
5b. Alter the name to match the desired spell level.
Example
1. I want a spell that has the same effect as fireball, but uses ice instead.
2. I name the spell Icy Blast.
3. Using gematria, I=1 c=4 y=8 [space]=1 B=3 l=4 a=2 s=2 t=3
1+4+8+1+3+4+2+2+3=28, 2+8=10, 1+0=1.
4. The Icy Blast spell is an 1st level spell.
5a. Make it an 1st level spell by lowering the effect:
Icy Blast does 1d4 damage per 2 caster levels to those caught in the tiny blast area. Save negates damage.
or
5b. Change the name until it is a 3rd level spell to maintain the 1d6 per caster level of damage. Save halves damage.
Working with the name, Chill the Bones will compute to a 3rd level spell. Osnar's Cold Wind also computes to a 3rd level spell as well as Letza's Wind Trap and Numbing Blast
The complication came when computing numbers for The Black Hack, which has 7 spell levels instead of 9. I figured it out, but that made it more difficult to explain and required a complex spreadsheet or homebrew program to computer.
Base 8 numbers. Bah!
Anyway, feel free to use if you like. Recommended for games with 9 spell levels. ๐
Craig Hatler simple enough to do, spaces are 0, a is 1, b is 2, etc. My examples would no longer fit, but have fun with it@
Yeah sorry I deleted my post when I realized that you specifically did it for Black Hack. But I might just have fun with it regardless ๐
Craig Hatler you didn’t have to delete the post. Have fun with it. I use pathfinder spells to test this on.
The only thing about 0 to 9 is very few spells will be cantrips. You can only use the letters j,t, and spaces.
taking the om out of homebrew