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Redefining Dragons Project

As a part of the April/May campaign, I was working on dragons. Dragons are one of the few creatures that exist in the MM I ported over.

However, the changes are more than cosmetic:

Dragons society consists of houses and clans. A single god-king rules over all of them. Houses are determined by bloodline to the ancestor from which the House takes its name.

Clans represent individual families within a house. Names are often descriptive (brave, strong, fierce, pure, loyal, wise, etc.)

Dragons are Neutral or partly Neutral in alignment. They tend to be more concerned with their own affairs than the affairs of groundling or sea-dwelling peoples. Any given house has members that represent all five possible alignments.

An individual dragon cast out of their clan for any reason is Otarakan and shunned by all dragons. Otarakan withdraw to isolated places or demi-planes to pursue their own ends. Without bounds, it is possible Otarakan contact each other, but no one knows.

Their intricate organization implies a large number of dragons exist, but sages believe that there are 50 to 100 dragons in existence. Dragons' long lives allow them time to explore all areas of minutae.

Update on the April/May Campaign:

Two quick notes on the April/May campaign:

I have a neutral humanoid race that develops crude firearms: a pistol equivalent and a musket equivalent. They are not magical and they are not necessarily high quality, either. Use of them marks a character as Chaotic in alignment.

Making a class for a type of gunslinger (haven't decided if it's NPC only), I looked at the PFSRD for ideas. I like the idea of grit and I can nerf/alter some of the Deeds that spending grit allows.

I decided to try setting up my gunslinger class like the Unearthed Arcana Mystic class. Grit points are used to use a list of Deeds. Spending more grit points on some deeds up the effect.

The other note is that I'm going to provide the option of Usage Dice for arrows, bolts, stones, and all other forms of ammunition. A player can choose one or the other. They can only switch between sessions.

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