Home of the Odd Duk

Category: Boards and Tokens (Page 7 of 12)

This covers board games of all kinds. This would include Like(TM), Trivial Pursuit(TM), various Avalon Hill games, and others.

Football

First, the two items of bad news. The perl script in the previous post did not upload correctly and I do not have a copy with me. Bleh. The second is that I cannot get my latest installation of leaguesite to work correctly. I can add players and teams, but no statistics. The original makers of this plugin are working on Joomla, but no release yet. Ugh.

Now, the good news - Six Point Football has made a reappearance. mcrawford620 from the Table Top Sports forum has coded six point using Javascript and Cake PHP. It looks great.

Second, I'm studying how teams are made to get an idea of how good a sim this is/was. BoardgameGeek has an upload of the entire 1961 NFL. Interesting.

Recent Work on Projects

I'm sorry for the recent spam. I got overwhelmed by the spam when I didn't update my hashcash filter.

I have been working on a few things. I'll update the current development page soon. Really.

I stopped the football project long enough to actually play Statis-Pro Football again. I have a pretty good team with a few holes to fill in the draft. I made the questionable call of not keeping a good RB. I am afraid that will haunt me.

Anyway, I have used yould to generate most of the Lenga language. This is the last piece in creating all the crunchy bits for the backstory of this world.

I have also stumbled upon an old usenet posting of a spell description language. I have modified it, adding an element and a few actions. Using it, I am translating the OGL spells from the SRD into the magic system I have created. It's not as straight-forward as I would like. There is a bit of fuzziness in some of the descriptions. It also takes a while. There are even a few spells that do not translate, like Air Walk.

The goal is to have something that is more or less systematic in determining difficulty and power of a spell without making the player use a lot of math to create their own. I think this has been done. In the player's book, it will basically show a spell, a description of the effects, a mana cost and a TN. To make a spell, a player must use simple sentences to describe the effect of the spell. Conjunctions cannot be used, only one verb per sentence.

For example, the Aid spell is described in the SRD this way:

Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).

This translate to:
Give target bonus against fear.
Give target temporary LIF.

Using the rules, the GM then figures out the Mana Cost (11) and TN (24).

One rule about Magic is that it is easier and cheaper for spells to do one simple thing. If a person casts two spells instead of a combined one, the breakdown would be:

Bonus against fear spell: Cost 5, TN 20
Give temp LIF points: Cost 5, TN 18.

If someone has time to cast two spells instead of a combined one, it is 1 point cheaper and about 10% more likely to work as intended.

Other spells demonstrate this more dramatically, like Animal Messenger, which I'll detail later.

Rolco

I finally found a place, thanks to a commenter on Flywheel, that helps you make board games. It looks like that they can even custom fabricate certain pieces. This would be interesting if anyone ever considered creating Bertzel Chess.

Game Inventor Kits and other assorted goodies.

You can buy just the boxes, just the board, or an entire kit. My favorite item is a 2 lb bucket of bits. You know, if I ever win the lottery, I'm calling these guys. Even if I don't, I'm ordering the Bucket of Bits on my next payday.

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